
The mechanics of ghost-hunting using the Poltergust 3000, a high powered vacuum cleaner, were charming and fun, and gave fans a taste of being a Ghostbuster long before Ghostbusters: The Video Game arrived. The title sold more that 2.5 million units, and became the best-selling Gamecube title. But once people played the game, Luigi’s Mansion was a winner. Gadd, Luigi sets out to catch ghosts and find Mario.Ī launch title for the Gamecube, some fans were let down that Mario wasn’t the protagonist. Utilizing the Poltergust 3000 and Game Boy Horror communication device given to him by E. Gadd tells Luigi that he saw Mario heading towards the mansion, but has not seen him since. Upon entering the mansion Luigi is attacked by a ghost, but is saved by a scientist, Professor Elvin Gadd. When Luigi arrives at the creepy-looking mansion, Mario is nowhere to be found. He informs Mario, and they agree to meet up outside the mansion that evening. The story goes that Luigi is notified that he’s won a mansion in a contest he did not enter. Mario takes a backseat this time, as Luigi is the star.
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There are minor things, such as a skewed camera angles and disturbing noises, but when things got hairy, you had walls and ceilings start to bleed, the character suddenly dying, fourth wall-breaking effects, and even simulated errors involving your TV or GameCube! If you’ve had your TV “signal” suddenly go out while you were playing the game, you know that was often more frightening than the actual game.

As the meter becomes low, environmental changes and random events start to occur, reflecting the character’s grip on reality. The game employs a Sanity Meter (an actual Nintendo patent), which players need to keep topped up. From there, the game jumps from character to character. Alexandra begins searching the mansion for clues as to who did it, and eventually uncovers the Tome of Eternal Darkness. The story concerns Alexandra Roivas, who arrives at her family’s estate in Rhode Island after her grandfather, Edward Roivas, is found brutally murdered.

You took control of one of four main characters across four time periods, which the game skips back and forth between them. The Silicon Knights title features similar gameplay mechanics to that of Resident Evil, but the big draw was the game’s “sanity effects”. If there was one game you had to get for the Gamecube, Resident Evil 4 is it.Īnd then there’s the other big horror game for the system in Eternal Darkness.
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RE4 became one of the biggest games of the 2000s, pioneered the “over-the-shoulder” camera view, and set the tone for the series for the next decade. Part of a short-lived exclusivity deal with Nintendo, RE4 ditched the 3rd-person view, puzzles and tank controls, and instead embraced an over-the-shoulder perspective, bringing with it a more action and less of an emphasis on survival horror than the previous games. Which, of course, brings us to the game that essentially saved the series, Resident Evil 4. Zero also moved the series towards more of an action-oriented affair. While not as well-received as REmake, the atmosphere was still top notch. After that you had a prequel in Resident Evil Zero. The remake was revamped in every way possible, bringing with it improved graphics and presentation, music, and new surprises for veterans of the original. Sure, RE2 and RE3 were essentially quick port jobs of the PlayStation originals, and Code: Veronica X was a port of the PlayStation 2 version, but then you had the start of Capcom’s project of remaking the series with Resident Evil. Let’s just get this out of the way: Capcom gave a lot of love to the Gamecube. Resident Evil Zero, REmake, Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil Code: Veronica X, Resident Evil 4

Some of them are age-appropriate, while others defy that sort of talk. So, because it’s the internet thing to do, here are 18 horror/genre games for each of the 18 years of the Gamecube. That’s kind of ridiculous, as there were plenty of horror and other mature games on the system, with some of them today being bona fide classics. Some critics will point to the Gamecube keeping with Nintendo’s “kid-friendly” attitude as a reason for older fans to stay away. Last week, Nintendo’s first console foray into the new millennium, the Nintendo Gamecube, hit the age (in North America) where if it were a human, could finally play some of its own games.
